Render WebGL-accelerated data visualizations with Three.js, raw WebGL, deck.gl, luma.gl, PixiJS, Sigma.js, Plotly WebGL traces, ECharts GL, CesiumJS, Babylon.js, or related GPU (SKILL.md metadata excerpt)
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, (SKILL.md metadata excerpt)
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, (SKILL.md metadata excerpt)
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, (SKILL.md metadata excerpt)
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or (SKILL.md metadata excerpt)
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or (SKILL.md metadata excerpt)
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or (SKILL.md metadata excerpt)
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating (SKILL.md metadata excerpt)
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating (SKILL.md metadata excerpt)
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating (SKILL.md metadata excerpt)