Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, (SKILL.md metadata excerpt)
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler. (SKILL.md metadata excerpt)
Rewrites commit messages so they sound like a careful human engineer wrote them. Strips AI/marketing slop ("comprehensive solution", "robust implementation", "leverage", "enhance", (SKILL.md metadata excerpt)
Rewrites commit messages so they sound like a careful human engineer wrote them. Strips AI/marketing slop ("comprehensive solution", "robust implementation", "leverage", "enhance", (SKILL.md metadata excerpt)
Strip AI-slop patterns from reasoning traces (chain-of-thought, extended thinking, agent decomposition) — not final prose. Reasoning text has its own slop catalog (SKILL.md metadata excerpt)
Rewrites code review comments so they read like a human teammate wrote them. Cuts corporate-AI throat-clearing ("I noticed...", "I was wondering if (SKILL.md metadata excerpt)